The browser page is gone, with its shim, its shell CSS and its suite. build.py has no --tauri flag and one output: the app's page. The patch lists lose the SHARED_ prefix, which only ever meant "shared between the two builds", and test-pdf.js was quietly loading the browser page — it reads the app's now. Space plays and pauses, in the main window off the player at the bottom and in the mixer off the same transport. It is swallowed rather than passed on: that stops the window scrolling, and stops a focused button taking the same press as a second activation, which toggles twice and looks like a dead key. Typing, and any dialog other than the mixer, keep it. Deciding what is in front needs both markers — closing does not always remove .open, and .modal without it is display:none regardless of the hidden attribute. The mixer footer put the next file's name adrift in the middle of the row. The margin-left: auto meant to park it beside Close could do nothing, because the framework's flex: 1 1 auto had both nav groups growing to fill the row and left no free space to absorb. Pinned to flex: 0 0 auto. The file-detail modal shares the markup and follows. Bulk track rename wrote nothing, on every file, and had never worked. A rename is keyed on the name it replaces rather than a path, so the frame-rate pass threw reading edit.path off it — before any byte was written, so nothing was corrupted, only untouched. The failure handler discarded the reason and the run still ended on a tidy Done, which is why 0 saved read as progress; it now names the file and the cause in the log. 429 checks. The gap that hid the rename bug was end-to-end: the writer was unit tested and the panel rendered, and nothing drove one into the other.
135 lines
6.2 KiB
Markdown
135 lines
6.2 KiB
Markdown
# BWF Analyser
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Reads and edits BWF (Broadcast Wave) metadata for production sound: scene,
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take, timecode, track names, plus export, split, combine and a sound report.
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One thing gets built: `mac-app/`, a native macOS app (Tauri v2 + Rust) whose
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frontend is a single self-contained page, wrapping real file access, a Rust
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audio engine and a Rust WAV writer.
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There used to be a second, browser-only page built from the same sources, and
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much of the shape of this repo still shows it — a vendored WordPress plugin
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patched on the way in, a `shim`/`bridge` split, tests that load a page into
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jsdom. It is gone. Don't build it, don't write for it, and don't reintroduce a
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`--tauri` flag or a second output: there is one page and one build.
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## Build
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```bash
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python3 build/build.py # writes ./mac-app/dist/index.html
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```
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The Mac app is built by double-clicking `mac-app/Build BWF Analyser.command`.
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That script regenerates the page, touches `main.rs` so the page is re-embedded
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(cargo does not reliably notice a changed `dist/`), compiles, assembles and
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signs the bundle.
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`cargo build` on its own is not that. It produces the bare binary and leaves
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the bundle alone, so the `.app` sitting there is still the old one — which
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looks exactly like a change that didn't work.
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**Restart the app after compiling it, every time, without being asked.** Quit
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the running copy and open the newly built one, so there is something on screen
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to try rather than a description of what should happen. A compiled-but-not-
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restarted app goes on showing the previous page and nothing in the window says
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so. Then **say in the reply that the app was rebuilt and relaunched**, and give
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the build stamp it should be showing — `window.BWFA_BUILD`, also on
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`data-bwfa-build`, and printed by the build script. Stating it is the point:
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it lets a mismatch be spotted from the reply instead of being mistaken for a
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broken feature.
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## Test
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```bash
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node build/test-tauri.js # the page against a stubbed engine
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node build/test-export.js # every export/split/combine/format combination
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node build/test-play.js # playback maths, peaks, spectrogram, meters
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node build/test-restore.js build/test-framerate.js build/test-pdf.js
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BWF_TINY_CHUNKS=1 node build/test-tauri.js # tiny-read paths
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```
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All of them should pass before anything ships. Roughly 420 checks.
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## How the build works, and its traps
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`build/build.py` inlines CSS and JS into one HTML file. The app's JavaScript
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(`build/src/bwf-analyser-app.js`) is vendored from a WordPress plugin and is
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kept pristine: changes to it are made as **exact-string patches** in lists in
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`build.py` (`BASE_APP_JS_PATCHES`, `APP_JS_PATCHES`, `PLAYER_PATCHES`,
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`SPECTRO_PATCHES`, `MIXER_PATCHES`, `TRANSPORT_KEY_PATCHES`). A patch whose
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anchor has gone stops the build rather than silently doing nothing.
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- Patch strings are Python **non-raw** triple-quoted strings, so tabs in the
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JavaScript are written `\t`. Get this wrong and the anchor never matches.
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- When inserting into the page, use the **last** `</body>`, not the first: the
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page contains inlined JavaScript that writes HTML, and the first match is
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inside a string literal.
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## The Rust side
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`mac-app/src-tauri/src/`:
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- `main.rs` — the commands the page calls (`bwf_scan`, `bwf_export`,
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`bwf_combine`, `bwf_peaks`, `bwf_spectrogram`, `bwf_play`, `bwf_gains`, …).
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- `convert.rs` — RIFF/BWF parsing and writing, peaks, spectrogram, FFT.
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- `play.rs` — the audio engine. cpal, one engine thread owning the stream
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(`cpal::Stream` is `!Send` on macOS), a reader thread streaming blocks over
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bounded channels, per-channel gains and meters as atomics read in the
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callback. Playback deliberately does **not** use Web Audio: the webview's
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audio would die after a while and no JavaScript could recover it.
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`build/wav-convert.js` is a line-for-line **Node mirror** of the Rust
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converter, and the tests drive both. Anything added to the Rust side that has
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maths in it should be mirrored and tested, including the rounding: Rust's
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`f64::round` and JavaScript's `Math.round` disagree on negative ties.
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## Conventions worth keeping
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**Mutation-test every new test.** Break the thing on purpose, confirm the test
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fails with a message that names the problem, put it back. Several tests in
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this suite passed for the wrong reason until this caught them.
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**jsdom has no layout engine.** Nothing here can see that a button has no hit
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area, that a grid is scrambled, or that an element collapsed to zero width.
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Every one of those has shipped at least once. Layout changes need a screenshot
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from the user; keep them small and ask.
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**"Is a modal on screen" needs both markers.** `.modal` is `display: none`
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without `.open`, and closing does not always take `.open` back off — so a
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modal that has been opened once and shut again still carries it. Neither the
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class nor the `hidden` attribute answers the question alone:
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`.modal.open:not([hidden])` does. Modals also stack (the mixer opens over the
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file sheet), so "something else is open" says nothing about what is in front.
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**The page stamps itself.** `window.BWFA_BUILD` holds the build time, also on
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`data-bwfa-build` on the app root. Use it to settle "is the app running the
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page I just built" rather than guessing.
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**There is an in-app log.** Cmd-Shift-L opens it (`build/diagnostics.js`): it
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captures console output and errors from before the app starts, traces clicks
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with what was actually hit, and measures the controls' boxes against
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`elementFromPoint`. This is the fastest route to a diagnosis when a control
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looks fine and does nothing. Devtools are compiled in too (right-click →
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Inspect Element).
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**Text lives in `build/l10n.json`**, including the hover hints, keyed by data
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attribute.
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## Where things are
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```
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build/
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build.py assembles the page, holds all the patches
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body.html markup
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overrides.css the app's own styling on top of the plugin's
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l10n.json every string, plus hints
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diagnostics.js the in-app log
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src/ the vendored plugin (JS + CSS), kept pristine
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wav-convert.js Node mirror of the Rust converter, for tests
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test*.js the suites
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mac-app/
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src-tauri/src/ the Rust
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dist/index.html generated
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Build BWF Analyser.command
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```
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